Scaffolding is a view framework I created for Unity. It allows rapid creation of navigational systems and menus within Unity, one of the most valuable features that is needed by game developers that Unity does not cover.
You can find more information about Scaffolding on its very own site.
It helps you create screens and overlays and is hugely flexible. Just take a look at the the masking view transitions in Love Connection, they couldn't be done without Scaffolding.
As part of a tiny, minuscule game jam held at Preloaded, I created a rhythm action game about a manatee with an affinity for Jazz music, earning his dads love and painful, infuriating control schemes. Each side of your keyboard acts as a single button, but you can't press the same key twice in a row!
Art by Laura Anastasio Music by Fiona Byrne
Continuing my on going love of creating games based around puns, Let's click and make up is a point and click adventure game about a man trapped in his bedroom, horribly late for a romantic date. Can you get him out of his room and to the restaurant?
Spaced Out was my final project for my degree course. It is an installation game that uses both mind control and kinect control to create a large scale interactive game.
Using a brainwave sensing headset as the basis of the control system, the gameplay is centred around focusing your mind to destroy the evil space David Bowie as you play as magical space giraffe.
Part of the interaction is in the performance of controlling the kinect. To make this even worse for participants, they are made to wear a large furry hat to help them get into the mindset of a giraffe.